Implementing a zooming User Interface: experience building Pad++
Title | Implementing a zooming User Interface: experience building Pad++ |
Publication Type | Journal Articles |
Year of Publication | 1998 |
Authors | Bederson BB, Meyer J |
Journal | Software: Practice and Experience |
Volume | 28 |
Issue | 10 |
Pagination | 1101 - 1135 |
Date Published | 1998/08/01/ |
ISBN Number | 1097-024X |
Keywords | 3D graphics, animation, Pad++, real‐time computer graphics, User Interface Management Systems (UIMS), windowing systems, zooming User Interfaces (ZUIs) |
Abstract | We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this approach. The implementation of Pad++ is related to real-time 3D graphics systems and to 2D windowing systems. However, the zooming nature of Pad++ requires new approaches to rendering, screen management, and spatial indexing. In this paper, we describe the design and implementation of the Pad++ engine, focusing in particular on rendering and data structure issues. Our goal is to present useful techniques that can be adopted in other real-time graphical systems, and also to discuss how 2D zooming systems differ from other graphical systems. © 1998 John Wiley & Sons, Ltd. |
URL | http://onlinelibrary.wiley.com/doi/10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V/abstract |
DOI | 10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V |