Voxel based object simplification
Title | Voxel based object simplification |
Publication Type | Conference Papers |
Year of Publication | 1995 |
Authors | He T, Hong L, Kaufman A, Varshney A, Wang S |
Conference Name | Proceedings of the 6th conference on Visualization '95 |
Date Published | 1995/// |
Publisher | IEEE Computer Society |
Conference Location | Washington, DC, USA |
ISBN Number | 0-8186-7187-4 |
Keywords | antialiased rendering, antialiasing, buffer storage, data visualisation, high-frequency detail elimination, low-pass filtering, low-pass filters, marching cubes algorithm, mesh generation, multi-layered mesh, multi-resolution triangle-mesh hierarchy, multi-resolution volume buffers, object genus, Rendering (computer graphics), sampling, Smoothing methods, voxel based object simplification |
Abstract | Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering. |
URL | http://dl.acm.org/citation.cfm?id=832271.833850 |