Voxel based object simplification

TitleVoxel based object simplification
Publication TypeConference Papers
Year of Publication1995
AuthorsHe T, Hong L, Kaufman A, Varshney A, Wang S
Conference NameProceedings of the 6th conference on Visualization '95
Date Published1995///
PublisherIEEE Computer Society
Conference LocationWashington, DC, USA
ISBN Number0-8186-7187-4
Keywordsantialiased rendering, antialiasing, buffer storage, data visualisation, high-frequency detail elimination, low-pass filtering, low-pass filters, marching cubes algorithm, mesh generation, multi-layered mesh, multi-resolution triangle-mesh hierarchy, multi-resolution volume buffers, object genus, Rendering (computer graphics), sampling, Smoothing methods, voxel based object simplification
Abstract

Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering.

URLhttp://dl.acm.org/citation.cfm?id=832271.833850